[=;699504]
I disagreed. If there was at least graphical development. But no. Over past year or two, there was it development in VR department and gimmicky features like VR editor. At least it is from where most steam blow.
In mean time things like open world support rotted to the point where Kite Demo have performance issues on new engine versions.
Now I hat deal with Occulus is done I hope we can get proper core game development back on track.
The VR Editor seems also very “gimmicky” for me. I can’t imagine that you can work very efficient and precise in it without mouse and keyboard. Its probably much faster and more accurate in terms of precise object/mesh scale,creating a level in unreal engine 4 editor on your normal 2D display with mouse and keyboard. But i have nothing in general against VR but the technology is just not here jet. You can’t run a graphical intense game on 90 frames per second in 4k today, not even with a “nvidia gtx 1080 ti” . Maybe in 3/4 years when a gtx 1370/1470 is twice as powerful as a gtx 1080 and a vr headset costs 500 dollar or less, its affordable for a “normal” customer which buys equipment in the mid range prize section.
P.S: What do you guys and girls think about the nvidia flex integration?
Wouldnt it be cool to have real time water integration in games in the near future.I cant see those “ugly” waterfalls and rivers with flowmaps anymore . I know that its not the fault of the artist.But flow maps are just not a very efficient tool to generate belivable waterflow.
[=;699508]
VR is the future. We need more VR rendering and optimization, not less.
Yes but not now , its multible years until tech is up for the task.
Look at all the VR games which are out now, they look just not impresive in terms of graphics.
Its not the fault of the devs, but its just too early.
Yes but not now , its multible years until tech is up for the task.
Look at all the VR games which are out now, they look just not impresive in terms of graphics.
Its not fault of the devs, but its just too early.
Sounds like someone hasn’t tried VR in person. I have i3 Skylake and 1060 6Gb, and Robo Recall looks stunning in Rift (and runs smoothly).
[=;699525]
Sounds like someone hasn’t tried VR in person. I have i3 Skylake and 1060 6Gb, and Robo Recall looks stunning in Rift (and runs smoothly).
I have tried it in person on the oculus rift.
I was not impressed at all.But thats only my opinion.
Im not here to argue against VR in general.
Im just wondering why VR is so much more important for the ue4 devs at the moment(last 2 years) then gameplay,physics,AI-navigation in 3D environments and level editor features?
[=;699508]
VR is the future. We need more VR rendering and optimization, not less.
It doesn’t matter how much improved VR rendering is if the base open world systems are falling apart. Fix the foundations and then work on top of that.
I agree with Pixel, these three bugs have been around for YEARS,
-Content browser does not delete folders or they re-appear…questions/52237/deleted-folders-reappear.html
-Arrays of structures has an with setting the variables…questions/212654/set-array-elam-isnt-work-at-struct-array.html
-Child BP get their variables reset…questions/400807/child-blueprint-reset-to-parent-defaults.html
will continue to plague the engine and its user base until they are fixed. Yes VR is great but at what cost to the core? Now I love the engine and have had great fun developing with it but these must be addressed to have a clean product.
[=;699811]
Retail-wise, VR is still very much niche / aimed at elite gamers / high-end gear.
Niche it is because of lack of PR. Lack of PR is due to lack of the software for VR. Catch-22.
As for hardware, I have i3 + 1060 and everything I’ve tried so far runs smoothly. That’s not a high-end gear. Oculus just recently dropped the bar to 1050Ti. So no, hardware is slightly pricier than reasonable, but not within the reach of many. The, like I already said, is with lack of software and lack of PR.
[=;699814]
Niche it is because of lack of PR. Lack of PR is due to lack of the software for VR. Catch-22.
As for hardware, I have i3 + 1060 and everything I’ve tried so far runs smoothly. That’s not a high-end gear. Oculus just recently dropped the bar to 1050Ti. So no, hardware is slightly pricier than reasonable, but not within the reach of many. The, like I already said, is with lack of software and lack of PR.
If anything, VR got wayy to much hype, marketing and investments. There is no single day without news about VR, showing of VR or talking it’s next big thing. For gods sake, eve my mum asked me about VR thing…
Yet market verified. It ended up like 3D TVs.
I personally do not see any future for VR it will die off eventually and will forget about it. “Interest” in VR is now bumped artificially by pumping unholy amount of money into it and trying to push it trough people throats as next big thing.
I see better future for AR, but that’s even erlier stages of development than VR.
VR won’t take off (again) because represents detachment from reality, literally.
People want and need entertainment, but with solid signs that they’re still in control and able to stay attached to reality, be it as bad as may be; it’s a matter of social psychology, when something goes too far the masses rejects for no apparent reason (but the reason is there, all individual internally have urge to comply with what society has adopted to be the norm).
VR is around since I was a child and much longer than that btw; have never taken off from the uncanny valley, unless the masses see how vr can relate to the normality and reality of their lives, the general public won’t accept it.
Regardless of everyones opinions and predictions about VR, I dont think game engines can afford to ignore it at stage. The stakes are simply too high if, and it’s still a big if, it catches on. For a start it has the potential to be about much more than games, and even if VR doesnt go massive there is AR and Mixed Reality to consider.
It could all fail, but I really dont think companies like Epic have the luxury of sitting on the sidelines until we discover the answers to these questions.
As for hype, I think it was pretty well acknowledged at the time that some analysts predictions were all wrong and that even if VR is a success in the end the sales of hardware, games and apps would not live up to the hype in the early years.
Personally I dont think the excessive hype actually gives many clues about the medium to long term prospects of VR.
I also find it hard to consider the VR attempts of previous generations to be much of a guide - issues with head tracking, framerate, visual quality etc made the experience a lot more nauseating and far less magical than generations VR stuff.
[=;699858]
Regardless of everyones opinions and predictions about VR, I dont think game engines can afford to ignore it at stage.
Yes but that does not mean that they have to develop almost only VR relevant features for the engine. They could maintain a healthy mix out of backbone-fundamental features like gameplay,ai,physics,level editor,landscapes and vegetation -features on the one side and VR on the other side.At point even unity has way more features when it comes to level editor and general workflow!!
But they clearly don’t do that. Their focus lies almost exclusively on creating VR content at the moment.And that’s very dangerous for numerous reasons like:
-tech is not here yet to play **graphical intense **games in 4k or even higher at 90 frames per second, not even on a gtx 1080 ti.
And a gtx 1080 ti costs,depended on the taxes of your country,between 699-800 dollar alone, not included the actual VR headset and controllers,cameras and other setup stuff for that.Beside of that not many people have so much space in their home,that they can work an entire room into roomscale vr with cameras on every wall and a giant free space in the middle.Even if they manage to substitute the external cameras with internal ones,which lie in the headset, the headset is still very heavy for wearing it more then 30 min and you are sweating a lot in it. There is tech on the horizon like meta lenses:
and flexible displays , which could make the VR headset significant smaller and lighter,but they would also need way more powerful and at the same time smaller accumulators/battery’s.Or energy transmission through air via magnetic induction. And both of techs don’t even have working prototypes. Not many people want to sit around with a 300+ gram headset on their heads,for a longer time, no matter how “imersive” it is.
If the tech is not much larger and heavier than sunglasses and is virtual reality and augmented reality at the same time (ar turns to vr if it “augments” the whole screen), than its mass market ready, but before that it stays very niche. There are many surveys about that,where they asked a large amount of different consumers.
[=;699814]
As for hardware, I have i3 + 1060 and everything I’ve tried so far runs smoothly. That’s not a high-end gear. Oculus just recently dropped the bar to 1050Ti. So no, hardware is slightly pricier than reasonable, but not within the reach of many. The, like I already said, is with lack of software and lack of PR.
The only game which looks halfway decent,but not great, is Robo Recall. And that’s a rail shooter like house of the dead, where you can’t move around freely and have to teleport from point to point which is annoying as f. If they would have made robo recall that you can move around freely on the map than i doubt that they would get solid 90 frames out of it. And even robo recall looks not that good compared to battlefield 1 or star wars battlefront or metro last light. Tech needs 4 or 5 more years till a gtx 1470/1570 can run graphical intense games at 90 frames per second to a prizepoint that also normal customers are able to buy into it.Until then it will stay very niche if you cant outsource the calculations in the cloud like nvidia streaming service does.Which would reduce the size of the headsets drasticaly,because the tech to calculate the vr world would be on servers outside the headset and you would not need an expensive pc to run it anymore. But the time untill a large amount of user has a internet connection with more than 2 Gigabytes per second is even further in the future.
When unity looks graphical as good as ue 4 does, than ue4 is done, because the level editor and the general workflow is already now better in unity. I personaly hope for one of two things to happen:
1.unity puts more resources into the graphic sector and catches up to unreal, so that i finaly can use unity.
2.epic changes its course and invests more in building core-backbone features instead of stuff like vr editor.
But sadly i think condition 1 will happen faster.
Sometimes i also cant stop wondering if epics behavior has something to do with that:
Well I just dont agree that VR is their focus, not at all. Just look at all the stuff in 4.16 that is not directly VR related. Volumetric Fog, a new audio engine & synth, etc!
Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.
[=;699919]
Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.
Of cause they have.Every company, no matter how big, has limited resources and cant do everything at once.Of cause they prioritize on which they work and which they wont. Until they can clone their workers, they can use every worker only once. And even cloneing would cost energy and hardware in terms of cloneing factories.
We are also not talking only about errors in the code, we are talking at the same time about a lot of missing corefeatures in ue4. Corefeatures which other engines like unity have for years now!And what do we get…VR Editor instead of a “terrain editing in realtime” , for example.
To be frank, Epic is making a lot of money from the 30% they get on marketplace. They also make a lot of money from the 5% royalty they get from every UE4 game. Shortage of man power is no excuse. There should always be a balance between their interests and ours regardless of everything they are going through. Neither marketplace nor indie devs are getting the attention they deserve for what they’re paying.
[=;699919]
Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.
Then they should reduce their 5% fee if they can’t provide proper support for their engine and their engineers are too undisciplined to fix issues that have been plaguing users for years. Every year Epic makes more money than the year before seeing how many top-selling games use the engine. The additional revenue means that development of the engine should be speeding up, not stagnating. They’re a billion dollar company.
[=;699811]
Retail-wise, VR is still very much niche / aimed at elite gamers / high-end gear.
Even those directly involved drop mixed messages from time to time too:123.
Clearly part of the push for VR is coming from Epic’s strategic partners etc.
Seems like a logical extension to projects like for McLaren motors too…
+1… Even Epic’s interaction on the forums seems far less than it used to be.