UE4 Roadmap

I have a small Roadmap Update request. More info on :

Twitch stream: https://www…com/watch?v=nshHCycft4A5126s
@1:25:30
@

says he is working on something for 4.17. Sounds like its something from Paragon. I could really use the system that got those lane creeps working right. (RVO or Detour Crowds is not really going to do it, honestly). Hoping for some info on that. Thanks!

Hierarchical Task Planner. It’s already on .

You are right. What a disappointment. They have literally done nothing for navigation, avoidance, crowds, or Hot Spots since 2014. The stuff from the in house games never seems to filter down.

[]
The stuff from the in house games never seems to filter down.

Maybe those things are not project agnostic enough to make it to the engine core.
And not everything might be easily pluginizable…

@Epic staff: Could you please finally enhance the launcher? Please? It’s been over a year already, and all we get here is just some visual redesign here and there.

[=CharlesE;673132]

The next roadmap update is landing in early April, and we are skipping an update during March.

Again, we apologize for the delay, but please look forward to the invigorating update in April!

“Early April” :rolleyes:

[]
“Early April”

My hope is still for after the 4.15.2 hotfix… Before 4.16 preview starts :smiley:

[= Alcatraz;695474]
“Early April” :rolleyes:

He didn’t say anything about early april year:smiley:

[=Zeblote;696308]
He didn’t say anything about early april year:smiley:

Yeah, it seems they meant early april next year. :confused:

[= Alcatraz;698813]
Yeah, it seems they meant early april next year. :confused:

Wish they’d be straight with us. If they have time to do livestreams, they have time to write a sentence or two to update us. What’s the point of the forums if you’re going to keep us in the dark?

At present I’m not even certain if they still read the (feedback) forums on a regular base. It appears to me that it’s partially a abandoned place. For days there’s no reply to any meaningful Thread, then one day the most recent bunch of thread gets a reply regardless of their value (nonsense, already solved threads etc.) while any meaningful thread which wasn’t updated in the past few hours before the staff appeared seem to go by without being ever looked at.

I really wish there would be a way to get valuable answers on particular questions without having to license the engine. I wouldn’t mind paying for that service, but licensing is just out of the scope for most people.

Anyone else remember when unreal 4 was first released? You could post the stupidest question here and 3 people from epic would answer… what ever happened to that?

[=Zeblote;699003]
Anyone else remember when unreal 4 was first released? You could post the stupidest question here and 3 people from epic would answer… what ever happened to that?

Every company have a climax and then they start going downwards.
Crytek actually made so called “Membership plans” where you’d have to pay to get answers or something.
Visit the cryengine forum right now to see there are ~4 users online at most, and they’re hobbyists. The place is dead. Because forums there stopped addressing community needs/issues there’s no point for a community to exist.
Epic is almost getting on the same track. Keeping community updated, fixing bugs community report, adding new features community need, anything coming from the community has became almost the lowest priority for Epic at the moment. I hope it’s not going to be a place like those cryengine forums in the next few years…, we’ll see.

[=Zeblote;699003]
Anyone else remember when unreal 4 was first released? You could post the stupidest question here and 3 people from epic would answer… what ever happened to that?

Would you rather have them answer questions here in the forums or actually develop the engine? Besides there’s a better place to get answers: answerhub.

If the 4.16 preview is due or next week they are probably busy working on that.

[]
He didn’t say anything about early april year…

Darn, you caught me!

Just kidding. :wink:

Hi , sorry for the delay here.

roadmap update is slightly different than what we’ve done in the past, and the process is taking a little longer than expected.

We expect to have an update for you in the next few weeks.

We’re deeply sorry for the misleading timeline. Thanks very much for your patience!

[=cyaoeu;699120]
Would you rather have them answer questions here in the forums or actually develop the engine? Besides there’s a better place to get answers: answerhub.

If the 4.16 preview is due or next week they are probably busy working on that.

I expect both from a company worth hundreds of millions of dollar.

[=CharlesE;699227]
Darn, you caught me!

Just kidding. :wink:

Hi , sorry for the delay here.

roadmap update is slightly different than what we’ve done in the past, and the process is taking a little longer than expected.

We expect to have an update for you in the next few weeks.

We’re deeply sorry for the misleading timeline. Thanks very much for your patience!

We don’t mind waiting for the roadmap. We mind that it took a whole month to update us with six short sentences. Please make communicating with us more of a priority.

What’s up with “arbitrary orientation/gravity directions for characters”. one has almost the most votes on the trello roadmap board for years now.
I can remember a forumpost in mid 2015:

where one guy asked.

Since then nothing has changed , its still in the backlog.
is almost becoming an running gag , like Duke Nukem Forever.

Having the gravitation not “hardcoded” in z-axis into the engine would give the developers so much more creative freedom in terms of movement.
is probably the most important movement they could implement in the engine, but for some strange reason the VR stuff seems way more important to them.

I also would love to see more activity in areas like:

-the level editor (if unity can have something like then i don’t understand why unreal can’t?)
-better integration of nvida Flex into unreal engine 4 editor (performance and featurewise) for watersimulations in game
-more powerful tools for creating large landscapes and vegetation in general.

It seems,at least to me,that they worked for the last 3 years almost only on graphical improvements like better lighting and shadows and on “gimmicky” stuff like VR.But where is all the gameplayrelated stuff. That should be the stuff that matters.

I disagreed. If there was at least graphical development. But no. Over past year or two, there was it development in VR department and gimmicky features like VR editor. At least it is from where most steam blow.

In mean time things like open world support rotted to the point where Kite Demo have performance issues on new engine versions.

Now I hat deal with Occulus is done I hope we can get proper core game development back on track.

[=;699504]
I disagreed. If there was at least graphical development. But no. Over past year or two, there was it development in VR department and gimmicky features like VR editor. At least it is from where most steam blow.

In mean time things like open world support rotted to the point where Kite Demo have performance issues on new engine versions.

Now I hat deal with Occulus is done I hope we can get proper core game development back on track.

VR is the future. We need more VR rendering and optimization, not less.