I’ve never tried it in UE3, but AllowCheats exists on GameInfo.uc and looks to be used in the same way inside AddCheats in PlayerController.uc, so probably?
Cheers,
I’ve never tried it in UE3, but AllowCheats exists on GameInfo.uc and looks to be used in the same way inside AddCheats in PlayerController.uc, so probably?
Cheers,
The vertex animation would be a very very useful thing. All game engines have got it.
I’d like vertex animation implemented as soon as possible. I’m looking to include 3ds simulations which currently aren’t supported.
When will be added more vehicle classes like Nwheels car, tanks, bicycles? All things is good, but, ability to create only 4 wheeled car are wrong way.
Hey there, I wanted to let know we’re updating engine planning week so expect the monthly roadmap updates soon!
Hi, I think an improvement in the HTML5 packaging process would be great to reduce the resulting size of the package. imho, currently a lot of unnecessary stuff is referenced in the final files (see e.g. questions/144136/how-to-reduce-html5-package-size.html)
[=Ray ;205028]
Hey there, I wanted to let know we’re updating engine planning week so expect the monthly roadmap updates soon!
Nice!
Thanks for the heads up
[=Ray ;205028]
Hey there, I wanted to let know we’re updating engine planning week so expect the monthly roadmap updates soon!
any the 2D roadmap to be updated aswell?
Can you add api to roadmap ?
You haven’t updated the roadmap on Trello for a month already. Are you hiding something from us, Epic?
[=dunenkoff;255523]
You haven’t updated the roadmap on Trello for a month already. Are you hiding something from us, Epic?
No hiding I swear! Things bit held up with GDC and making sure we’re ironing out the remaining major issues with 4.7. I hope to start sharing our current thinking on the 4.8 release in the coming weeks, both in our release plans along with the key areas of development we’re focusing on.
[=Ray ;256033]
No hiding I swear! Things bit held up with GDC and making sure we’re ironing out the remaining major issues with 4.7. I hope to start sharing our current thinking on the 4.8 release in the coming weeks, both in our release plans along with the key areas of development we’re focusing on.
No Worries Ray. We realize how hard it is to maintain an engine with as many features as UE4 provides us developers. Keep up the good work. I am looking forward to seeing those new “Large world” features that you’ve mentioned would be coming our way soon.
BTW, GDC was pretty cool. I spent a bit of my time at your both and thought that you guys did a really great job putting all that together. The “Hobbit” demo was truly amazing.
It would be great if we could fill an array with data based on an image/texture file. Using blueprint.
[=;262863]
It would be great if we could fill an array with data based on an image/texture file. Using blueprint.
…and to create texture2d from an array e.g. for creating debugging materials for custom pathfinder and AI systems. at least for me
Cloud development would be to add. I know that is a huge task. /bows
[=Lateris;271866]
Cloud development would be to add. I know that is a huge task. /bows
What does that even mean?
Is there an ETA on the updated Roadmap and / or the first 4.8 preview being released?
I’m interested in the low end mobile optimizations, mobile dynamic shadows and further Android stability.
[=Jimmy_Jazz;275317]
Is there an ETA on the updated Roadmap and / or the first 4.8 preview being released?
I’m interested in the low end mobile optimizations, mobile dynamic shadows and further Android stability.
Hey there! We typically update the Roadmap roughly every 6 weeks or so. It should be mostly up to date now!
Does “UE4 Roadmap -> Rendering -> Hair/fur shading” mean NVIDIA HairWorks?
[=Aabs Inc.;305594]
Does “UE4 Roadmap -> Rendering -> Hair/fur shading” mean NVIDIA HairWorks?
No, there are no plans to integrate that to the engine at the moment.