UE4 Roadmap

[=;699504]
I disagreed. If there was at least graphical development. But no. Over past year or two, there was it development in VR department and gimmicky features like VR editor. At least it is from where most steam blow.

In mean time things like open world support rotted to the point where Kite Demo have performance issues on new engine versions.

Now I hat deal with Occulus is done I hope we can get proper core game development back on track.

The VR Editor seems also very “gimmicky” for me. I can’t imagine that you can work very efficient and precise in it without mouse and keyboard. Its probably much faster and more accurate in terms of precise object/mesh scale,creating a level in unreal engine 4 editor on your normal 2D display with mouse and keyboard. But i have nothing in general against VR but the technology is just not here jet. You can’t run a graphical intense game on 90 frames per second in 4k today, not even with a “nvidia gtx 1080 ti” . Maybe in 3/4 years when a gtx 1370/1470 is twice as powerful as a gtx 1080 and a vr headset costs 500 dollar or less, its affordable for a “normal” customer which buys equipment in the mid range prize section.

P.S: What do you guys and girls think about the nvidia flex integration?
Wouldnt it be cool to have real time water integration in games in the near future.I cant see those “ugly” waterfalls and rivers with flowmaps anymore . I know that its not the fault of the artist.But flow maps are just not a very efficient tool to generate belivable waterflow.

[=;699508]
VR is the future. We need more VR rendering and optimization, not less.

Yes but not now , its multible years until tech is up for the task.
Look at all the VR games which are out now, they look just not impresive in terms of graphics.
Its not the fault of the devs, but its just too early.