I’ve jut got UE4 through my university and have decided to make my final year project game in it. My game will be based around the effects of Flash Flooding, I was wondering if there are any tutorials out there for raising the height of water within a level over a period of time as this will be one of the main mechanics within my game. So far I have been unable to find anything about this kind of thing.
You can easily do that with a bp. Just create a water plane - create a new actor bp - add the water plane under the component tab - use the “move component to” node to move your mesh -> you can also change how fast it will raise + when + you can also stop it
You probably also want a camera/fog volume that is locked to the area below the water geometry, to make it so that the camera below the surface has a lot higher “fog” density (so you don’t see as well/far.)