[UE4] Research Facility - Office Area

Interior environment.

Most of the assets come from “The Corridor” tutorial (
The remaining ones were modeled in Maya and textured in Photoshop and nDo.
This environment is still WIP and what is shown here was made in 3 days, so still lots of work to do.

I plan to change the trees, plantas, probably the floor material, surrounding buildings. I also want to make a city which would be visible throught the windows, partially hidden by fog. I’ll play with the light (4.16 volumetric light, I want to try it), add some particles. The empty space in front of the elevators will be filled with reception desks and some info signs.

This is part of a research facility in a near future (not very futuristic at the moment :slight_smile: ) building in a semi-decadent atmosphere. I don’t want it to be trashed or abandoned, just a bit neglected and in need of maintenance.

Suggestions, comments ?


PS - I tried to embed a video but it’s not showing up. Anyone sees it?


This is awesome! Love the vents on the ceilings and the sidewall registers - good touch!

It looks really nice! The only criticism I have is the red text is a bit too bright/vibrant compared to the rest of the level and really sticks out (in a not so good way), especially in the first 3 pictures. I’d recommend changing to a lighter, more faded red, or perhaps match it with the rest of the text by making it white.

The rest of the level is quite nice - I’m especially digging the orange lighting in the last picture, its really cool!

I can totally see a mech crashing through the ceiling glass. :wink: