UE4 Recognize XML File for Android SplashScreen?

Right now the code is such that you can load in a .png as a splashscreen, but in order not to have the image skewed on different aspect ratios I have written an XML file along the lines of this post: android - Show splash screen image with auto fit - Stack Overflow

My question is: how do I fit this into UE4 or get analogous behavior?

The answer for this was in the Engine > Build > Android > Res > values > styles file. This is where the splashscreen gets loaded. If you redirect the @drawables/file to an xml file, then you can change the splashscreen to whatever drawable you specify with the xml.