UE4 Project is suspended in windows task manager after using Attach to Process in Visual Studio

[this is the 3rd attempt in writing on the forum,…please pardon my frustration if i come off angry]

I need help figuring out why my project will no longer open after debugging in Visual studio.
i made a fresh pull from Git and the master branch works just fine, but my local branch
.
after the code compiles, the uproject would reach 75% loading and the process would suspend itself.