Hello,
I’m currently porting over a physics based game from UDK to UE4. However, I feel as though the physics (when an object is tossed or flying through the air), is much slower or “floaty” in an unrealistic way compared to UDK. I can’t seem to find a way to make it more quick and closer to real life physics. Mass and Density only seem to change how the mesh is affected by impulses. Increasing the gravity made it feel weirder. Decreasing Linear Damping would be the obvious solution, but it’s already at 0, unfortunately.
Is there anything else I could change that I’m missing?
Thank you for any help!