I’m currently using UDK as a guideline to make some staticmeshes, but I have plans to convert them for using in UE4. I don’t have UE4 yet, but I should be getting a license soon.
Some of the staticmeshes make use of Physical Material Masks so I can have 2 physmats in a single material, but I did not see any article on the UE4 documentation for physical material masks. Does UE4 not feature such a system?
Just checking in again to see what the plans are for UE4’s Physical Materials.
My project buddies need to make some VillageHouse StaticMeshes, but we (ideally) don’t want to have a material ID for every single different kind of PhysMat (wood, brick, glass, roof-shingles, metal gutters, concrete foundation) on the model. It would be really good if we could somehow reduce it to only 3-4 material IDs but have all 6 PhysMats.
I really think it would be a huge improvement on the UE3 system if UE4 allowed you to use R,G,B channels are masks for different PhysicalMaterials on the StaticMesh.