I dont know what engine i should use. I like cryengine 5 cus its very advanced and you can do a lot of cool stuff in it plus you get a ton of assets. But Unreal engine have a much better Bp system, and you have better fps. But there is something that makes me wanna use Cryengine. Please help, Thanks
lol … this question again. really?? theres so many threads on here asking the same question.
ok… well you used unreal so now go use cryengine. and then choose.
Both engines are sexy beasts, the question is can you handle it?
I dont know what engine i should use. I like cryengine 5 cus its very advanced and you can do a lot of cool stuff in it plus you get a ton of assets. But Unreal engine have a much better Bp system, and you have better fps. But there is something that makes me wanna use Cryengine. Please help, Thanks
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It does’t sound you are very advanced yourself, no pun intended. The best thing you can do is try both and then decide. But with this question it sounds like you can better start with either Unreal or perhaps Unity as they are easier to work with in many scenarios. Also Unreal does’t give better fps perse at all, this depends highly on your specific use case etc.
I dont know what engine i should use. I like cryengine 5 cus its very advanced and you can do a lot of cool stuff in it plus you get a ton of assets. But Unreal engine have a much better Bp system, and you have better fps. But there is something that makes me wanna use Cryengine. Please help, Thanks
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UE4 is more noob friendly and “very advanced”.
Why not download them both and give them a try, only you can decide which one you want to work with.
My team’s experience has been summed up pretty well by one of the members.
“Cryengine’s tools basically amounted to Crytek dumping a bunch of toothpics and marshmallows on your table and telling you to make the eiffel tower, then jumping on the table and ****ting on your work halfway through.”
Finish a game in both engines and let us know what you think.
Not to worry as Geometry 2.0 will be same powerful or even more than anyone currently imagines (Hammer like? dont know)
LMAO
Geometry 2.0 will come out when pigs fly
Pigs will be shot down and Geo 2.0 still comes, Epic has confirmed it. BSP is ancient system that needs modern replacement. Creating worlds would be much better when UV-s/models can be edited WYSIWYG, i agree that very complicated models needs external software but creating worlds and most building should be doable in editor like Hammer 2.0 or CE5
Yea
but in how many years, also thats what Probuilder is for if they ever get their **** together and release it to the marketplace, hopefully that will be sometime this century
Fixed misinformation
It really comes down to what you’re planning on making game wise. The CryEngine has always been aimed towards FPS/OpenWorld type games. While it has some nice bells and whistles and if you want to make a tropical island or forest scene in decent time then CryEngine is currently better then UE4. UE4 though overall while some features are not in the default non modded versions that being said you get the source code for free so if you know how you can in theory add any feature you want to it. CryEngine least last time I looked you only get the Binaries and you can’t edit the actual engine it’s self. Also UE4 has a ton of updates/branches that companies as well as the community have made or added that have been put in to official releases. So in short if you want to make a quick FPS/OpenWorld game CryEngine might be better but if you want complete total control as well as being able to make almost any type of game UE4 is the way to go.
EDIT: OK just checked out the page for CryEngine and I guess they are doing the same as Unreal were you get the source etc. It’s been a while since I used it last. So disreguard that remark about not getting to edit the source.
You can make any kind of game in Cryengine too. Some features of Cryengine don’t even exist in UE4 or still experimental.
You’ll just want to CRY, when you read Cryengine’s documentation.
I actually downloaded it…watched the vids on how to set it up and with in an hour uninstalled it…importing a model shouldn’t be a pain and all the tutorial vids/docs are for 5.0 and not 5.3.2 which apparently they changed a lot in. Older versions were easier imho but I also love Unreal Engine and have since UT99 so rather easy transition over the years.