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UE4 on Qualcomm® Snapdragon™ 805 with Adreno™ 420 GPU

Re: https://answers.unrealengine.com/questions/273072/android-logtextureerror-texture2d-is-unknown-which.html

I’m running into a texture sprite issue on the Qualcomm® Snapdragon™ 805 with Adreno™ 420 GPU.

The sprite displays correctly on a the OUYA / Tegra 3.

I’m trying to dig down to why this might be happening.

The Snapdragon should be 2-3 times faster than the Tegra 3 or near equivalent to a Tegra 4.

I created an isolated project to reproduce the issue.

I’ll start by comparing the logcat.

Here’s something from the logcat on the OUYA.

D/UE4 ( 7269): [2015.08.26-17.02.59:703] 0]LogRHI:Warning: Texture TextureSprite (Index 0, Resource 51) has a non-clamp mode; switching to clamp to avoid driver problems

I’ll try doing that and see what happens…

The core issue ended up being the texture Compression Settings.

I changed the Compression Settings to “UserInterface2D (RGBA)” and now it displays on the Forge TV.