I have a Wooting One keyboard (that acts as both digital and analog) and a Xbox Series X controller. I know for sure Wooting One uses Xinput for analog purposes as well as the Xbox series X controller.
While testing the gameplay with the default mannequin, the keyboard works (both in digital and analog mode); however, the Xbox Series X controller does not respond; I cannot hover the camera nor can I move my mannequin.
In Project Settings under Maps & Modes I have Skip Assigning Gamepad to Player 1 checked on and off, controller does not respond.
Furthermore in Project Settings this time under Input I already assigned the MoveForward and MoveRight axis to Gamepad Left Thumbstick Y-Axis and X-axis. Still the Xbox controller is not responding.
- Is there a better way to get UE4 to recognize the Xbox controller? Other than uninstalling drivers and reinstalling them.
- How do you assign player numbers to peripherals that utilize Xinput in UE4 and/or Windows 10? I searched, but could not find any straight answer yet.