Hi, I’m excited to try this. I downloaded the FaceARSample project, however in the Live Link window, I’m not seeing my phone. I have entered the ip address of my computer. I’ve temporarily disabled any firewalls that might be blocking. Anyone have any ideas?
Per docs, this only works in pure blueprint projects, unless you have a mac to compile custom stuff with.
Other then that,
Possibly, the iPhone has to be set to developer mode.
the IOS version of the phone has to also be compatible.
Also, probably just to ■■■■ off us developers, an install of ITunes is required to connect to the phone… apparently other software is completely able to use custom drivers but ue4 is not…
Well I can now confirm that it worked for me, no issues. So I dont really know what to suggest, did you enter the local IP address for your computer into the app rather than the ip of your internet connection? (IP address should start with 10. or 192.)
Trying to connect via local ip yes. My computer only has Ethernet adapter and the phone is connecting wireless on the same network, it sounds like that should work. I’m using a work phone with MobileIron installed. Anyone think that could be blocking the connection?
I did a big runthough of all the functionality and how to get it working, any issues that came up for me in the process- mainly with TCP and OSC. Hope it helps!
I’m looking at the exported csv file and all my eyePitch, eyeYaw and eyeRolls are all 0 values. Does everyone else have this? Since the eye tracking works going from phone to Unreal there should be something in those columns right?