UE4 Networking Camera Flicker

So I am a native Unity3D user and in Unity you would disable all components for your first person character and then enable them if the player “isLocalPlayer” meaning it is the local player on this client. I have this character setup to move around but after he moves past a certain distance the camera seems to change. This only occurs on the clients and not the server so I know it is a networking problem.

Here is a video of the problem:

Any ideas?