Hi, my scene is very high, navmeshbounds works fine up to a point, but when it reaches a higher location, nave mesh stops creating the Green path, but i haven´t been able to find an option to increase this height limit in Project settings or in the navemesh volume, then, my AI cant walk at this heghts…
I dont like necro’ing an old thread like this, however, this pops up in a search for this issue so… I’m linking one solution to the issue in another thread : Answer here : :
Basically, raise the “Cell height” in your navmesh resolutions. Normally the “default” resolution should be enough to change. I raised mine from default 10 to 20 for example due to very tall mountains in my level.
Hope it helps someone else.
Edit: of course, make sure to begin with that your navmesh volume DOES encompass the area you need navigation in