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UE4 - Navmesh not working when location is too high, how to increase navmeshbounds limits?

Hi, my scene is very high, navmeshbounds works fine up to a point, but when it reaches a higher location, nave mesh stops creating the Green path, but i haven´t been able to find an option to increase this height limit in Project settings or in the navemesh volume, then, my AI cant walk at this heghts…

How may i increase nave mesh height limits?