Intro:
-We are currently in the middle of developing an online poker app
which will be hosted on our own launcher.
-We are using UE 4.27 (currently blueprints only but we’re looking to expand into c++).
Questions:
-An explaination of online multiplayer framework / architecture for organizing our source code in UE 4.27, this framework should not use Steam, the game will be published on our own launcher
-General guide-lines for this specific multiplayer game case , payments gateways, and just general dos and don’ts for hosting an online gambling game.
-Target number of player less than a 1000
-Cost-effective methods only, we are on budget and looking for the sweet spot between quality and price, therefore we would like to know if it’s a better to use a third party service (such as Nakama or GameServers.com) or build the entire multiplayer framework from scratch
I’m not sure if this explains our specific case in its entirety, please feel free to ask as many questions as you guys want.