UE4 | Multiplayer | Character movement

Hi, I have a blueprint multiplayer project, and there’s one scene where I put a trigger box in the level, and once the character overlaps the box it triggers an event calls a menu to pop up. It’s also a multiplayer game, so the event should be triggered in the specific client that triggers it.

The problem is, when the overlapping event was triggered, I actively stop the character movement by using “Stop Active Movement” and “Disable Movement” and changing to input mode to “UI only”. After I click the cancel button on the menu, I use “Set Movement Mode to walking” and change the input mode to “Game and UI”. But the character on that specific client won’t respond to my keyboard input and doesn’t walk. Strangely, it works on 1-player standalone mode.