UE4 More characters move along the Spline

Hello everyone, I wanted to make an array to move along the spline, and when I used multiple Characters, it appeared in the following state.

325862-image-210344.png

Hi there! Do you want the formation to keep its shape and orientation?

PS In fact I dont understand what is the problem, but it looks great ))

Hello yes. You can see that this array will become only one column when turning, but I hope it keeps one row past

Hi! Happy NY and MC. So I make some raw example with only one row, but it is working. The idea is - to get spline tangent and then make perpendicular vector. After that just place first actor at spline location, update offset from spline location (perpendicular vector * max side of added actor bounds), add so on… However if you have several rows then this thing should be done for different time values for each row… Delta time should be selected depending on actor bounds to keep them separated

Thanks you ,let me try