ue4 mission system

I am making a mission system where once mission 1 is complete with check mark, show mission 2

ex:

mission 1: Unlock Door :heavy_check_mark:
mission 2: Turn of electricity (shows only once mission 1 has been check marked)

I need help to show that mission 2 text after mission 1 has been complete

Wouldn’t this just be a umg with visibility bound to a bool.

So when mission one is complete set bool to true. If that bool is true visibility for check mark is true and mission 2 text visibility is true.

Or show a list of strings.
In the beginning, it has only 1 entry. “Unlock Door”.
Once that is achieved, simply add another string to the list.
No bool variable needed…

Hey man. You got any solution?