UE4 Mannequin to Blender?

Is there a way to bring UE4 Mannequin: Mobile in Epic Content - UE Marketplace into Blender for modifications ? (at least mesh in t-pose; I assume I’d have to re-rig it for export)

Thanks.

It should be possible in theory to Export it as an FBX, but I’m not sure how well it’ll work.

just add the mannequin to your project, then export the Skeleton mesh as fbx, then you can import the fbx into blender, don’t for get to delete the extra root object in blender before you export it back to UE4

Aye, thanks. Is there a tutorial on how to export anims from Blender to be compatible with Mannequin ?

i’ve found its best to create a key for each bone and frame then export each anim as a single file, seperate actions does work but its easy for things to go wrong and wreck the lot.

i’ve a youtube channel with a few blender to UE4 video’s

this covers a little of what you need

its been a while so i can’t remember all of whats in there

Aye, thanks!

I export each anim as separate anim file anyway, for my other non-UE4 project, as I have each anim as a separate Action (I know some folks have all anims in one action or export all anims in one file).