why ue4 Mannequin forward Vector is set with 90 degrees to offset? is there any reason for that?
I always force use - 90 degrees to set world rotation for Mannequin mesh in code.
I just want to know the reason for that and is it possible to fix it?
why ue4 Mannequin forward Vector is set with 90 degrees to offset? is there any reason for that?
I always force use - 90 degrees to set world rotation for Mannequin mesh in code.
I just want to know the reason for that and is it possible to fix it?
This is just the forward vector on the mesh, not the actual actor.
I know that, but control my game work this way actor rotation is steady and rotation is base on the skeletal mesh.
I just want to know there is any reason behind that? cause its simpler actor and skeletal mesh both have the same forward vector.
thanks for the replay.
I assume there is no reason, otherwise they would have corrected it.
What you could is attach an empty scene to the mesh, and use that as a reference pivot 