UE4 Making controllers work

Hello dear Community,

I recently wanted to use UE4 for engineering purposes and I wanted to use the Oculus Rift controllers to use the thumbsticks and move around my designed part in VR. I tried accomplishing this using Blueprint Visual Scripting. I failed.
I also added variable names in the AxisMappings but I am new to UE4 and can’t get the controllers to work at all
Any help is much appreciated!^^