I’ve been teaching UnrealEngine for an intro to game design class in a community college. We have iMacs in the lab that are decent but not great. My students usually either just have Mac books or Dells at home. They are not usually from very wealthy backgrounds so getting good equipment is hard for them but they love games and really want to get into game design. I am having a lot of trouble getting them to get homework done at home because Unreal is always crashing on them or running very, very slow. Blueprint scripting is so perfect for these students to introduce them to programming concepts before they get into text based coding in other classes. I really want to stick with Unreal if possible but each update gets heavier and heavier. Now 4.15 doesn’t even run on the OS X version we have in our labs so we are all on 4.14.
I have two questions:
I was googling around but couldn’t find anything. Has anyone done a build of Unreal that is a lite version? Something about as heavy as Blender or something?
If I wanted to try to do a lite build any advice where to start? What I could take out? What causes Unreal to be so much more resource intensive than say Unity? I know the materials etc are way more powerful in Unreal. But we’re not using any of that and it’s still taking up so much resources on the computers.
We are starting games from scratch and not using any of the starter content. We take out sky lights, atmosphere and just use emissive materials and basic shapes. But still everything runs so slowly and crashes often for them.
Thanks for any info!