UE4 lighting setup

hi everyone i’m about making an archviz scene inspired from the koola ue4 lighting scenes. please any one can help how to setup the lighting in order to achieve a quality like the image below. also how can i get a good quality for the trees :frowning: .
thanks :slight_smile:

The trees are made with the speedtree software! For the lighting I think he used the light propagation volume for this specific scene (LPV). It’s much easier to lit an exterior scene without many shadows vs an interior.

Trees -> here you can find some good vegetation shader setups: Nature Environment in UE4 - Content Creation - Unreal Engine Forums :slight_smile:

or in 4.7: