hi everyone iβm about making an archviz scene inspired from the koola ue4 lighting scenes. please any one can help how to setup the lighting in order to achieve a quality like the image below. also how can i get a good quality for the trees .
thanks
The trees are made with the speedtree software! For the lighting I think he used the light propagation volume for this specific scene (LPV). Itβs much easier to lit an exterior scene without many shadows vs an interior.
Trees -> here you can find some good vegetation shader setups:
or in 4.7: