UE4 keeps selecting "iOS Team Provisioning Profile" and doesn't let me choose provision manually

No matter what file I choose in “Import Provision” on Mac, it keeps these 2 only profiles, named iOS Team Provisioning Profile. Then when I package or launch game on iOS device, it lists there errors:

LogPlayLevel: Error: Code Signing Error: Provisioning profile “iOS Team Provisioning Profile: *” is Xcode managed, but signing settings require a manually managed profile.
LogPlayLevel: Error: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 14.5’
LogPlayLevel: ** BUILD FAILED **

How do I select the right provision?!

Hi, generate a wildcard provisioning profile on developer.apple.com then import it in UE, then it works fine.