Hey guys,
Ran into an issue while trying to compile something I made in UMG, Just a simple box thing (doing a tutorial for UMG)
Its been happening everytime ive tried to do it so I’m stuck on this part of the tutorial. Basically I create a boolean whilst trying to make a binding, hook it up, and it either crashes there or when i need to compile.
I added the logs that came up just cos I know people tend to want to see them.
Any help would be appreciated. Cheers
Matt
Access violation - code c0000005 (first/second chance not available)
UE4Editor_UMGEditor + 1295505 bytes
UE4Editor_UMGEditor + 1469887 bytes
UE4Editor_UMGEditor + 1063486 bytes
UE4Editor_UMGEditor + 780609 bytes
UE4Editor_UMGEditor + 1542044 bytes
UE4Editor_UMGEditor + 1380179 bytes
UE4Editor_Kismet + 992204 bytes
UE4Editor_Kismet + 1007276 bytes
UE4Editor_Engine + 600292 bytes
UE4Editor_UnrealEd + 9881830 bytes
UE4Editor_Kismet + 727159 bytes
UE4Editor_Kismet + 992849 bytes
UE4Editor_Kismet + 1007926 bytes
UE4Editor_Slate + 588774 bytes
UE4Editor_Slate + 1535133 bytes
UE4Editor_Slate + 1030727 bytes
UE4Editor_Slate + 1037049 bytes
UE4Editor_Slate + 1435577 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484713 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]