UE4 KDevelop engine location

I started using KDevelop as IDE on linux, but have a little issue regarding the engine location.

Engine location: /opt/UnrealEngine
Project loation: ~/Workspaces/git/SwatReloaded

When i click the build button in KDevelop, the engine location seem to be wrong.



/opt/UnrealEngine>make -f Makefile UE4Editor UE4Game ShaderCompileWorker UnrealLightmass UnrealPak
bash "/home/randy/Workspaces/git/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" UE4Editor Linux Development  
Makefile:188: recipe for target 'UE4Editor' failed
bash: /home/randy/Workspaces/git/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh: No such file or directory
make: *** [UE4Editor] Error 127
*** Failed ***


So for now i created a link from ~/Workspaces/git/UnrealEngine to /opt/UnrealEngine as workaround, but was wondering if there is a way to configure the engine path somewhere to avoid this symbolic link.

After fixing this issue, when i click build, it only build the engine and not the game project