Ue4 is removing widgets from the hierarchy on its own

Just happened to me this morning after spending ages creating some widgets.
Blueprint only project, and I hadn’t started the coding to reference anything yet, just building the widgets.

Actually I built a second lot of a widget, in the same UI file, to experiment with the changes and look I wanted before trying to implement the code, but it’s all gone this morning.

4.26.0

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