Do I only need ONE of these?:
- iOS Development Certificate
- Developer Key Pair
- iOS Development Provision
…and be able to use these on multiple ue4 projects?
Doing the tutorial here to generate a certificate:
https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/3/index.html
It says the “Provisioning is project-specific”. So does that mean, on every NEW project I could:
- Create a new UE4 Project (blueprint).
- Use the iPhonePackager.
- Point it to my new project.
- Import my existing Mobile Provision, Certificate and Key Pair.
…then I should be good to go?
Currently, as I do the steps above, the Finished Steps on the iPhonePackager does not turn green after importing the required files:
I’m doing my tests using the default Side Scroller Blueprint Template Project, set to Mobile / Scaleble 2D-3D / No Starter:
But if I try to launch the game on my iOS device (iPhone 5), it fails with this error:
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
Apologies in advance if the questions are potentially unrelated, but I figured that somewhere along one these steps is where I’m failing… thus the need to post everything here in one go.