Myself and my friend have just started using Apex tool and noticed something weird.
In Blender when we export our Skeletal Mesh, the bone names for this example are named Spine.01, F_Palm.1
However once imported into UE4 when I check the Skeletal Mesh the bone names are Spine_01 and F_Palm_1
It is replacing . with _
We noticed when we tried to export an Apex file and import to UE4 it said missing all bones name and we can see in Apex tool the bones names are Spine.01 but UE4 skeleton is Spine_01.
However, this must be doing this for the animation files importing in too. As we have no issues importing animations.
Can anyone else confirm this? Anyone know a solution. We are using the latest Blender and UE4.8