UE4 import plugin for Vray model libraries

hey folks. i’m presently working in a max scene that was originally built for v-ray. however - like the others above - i’m going to export the entire scene to unreal.

i’m going through the entire model and optimizing the models as they’re too heavy for unreal - lots of smoothing.

my question. what’s the use/benefit of baking a lightmap per hardyhutajaya’s workflow?

i’m basically giving all my models a unique color id/name - then in unreal, i will gradually build up all my materials procedurally - box-mapping basics.

does anyone have suggestions to my process? :slight_smile: it would be appreciated!