I’m new to Unreal Engine. At the moment I do all my Archviz renders in 3DS max and Vray.
Like everyone in the archviz business I have invested heavily and bought a lot of 3D Vray models (Design Connected etc).
In 3DS max there are scripts that can convert these Vray models to other renderers (like Corona). Materials are converted and the new renderer makes nice images.
So; searching online I found several methods for exporting to 3Ds max to FBX and importing the FBX into UE. Then the FBX should be imported in UE4 and the materials should be build in UE4. This entire process seems very time consuming to me. Especially if you have a large library with hundreds models.
What I’m missing is a plugin suited to import a 3DS max Vray model file from my library AND converts the materials to UE4 materials.
Preferably a “one click” solution where we only have to point out the directory with the 3ds max vray files and let the import plugin do the rest (I know I’m pushing it )
Maybe it exists and I’ve missed it in my search. Could be. Or perhaps it has already been discussed.
I really believe that such a plugin or import module for UE would be a “game changer” in ArchViz for UE4. Probably Mental Ray and Corona materials should be included as well (though that isn’t important for me).
I don’t know what this should cost but I’m happy to pay for it Or perhaps Epic is already developing something like this for UE5?
I’d like to hear your thoughts on this.
Thanks and best regards,