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UE4 - How to use LOD0 collisions for the rest of LODs?

Hello, I need all LODs to use LOD0 collisions, but, apparently UE4 uses collisions of the current LOD, however I use images as LOD1,2 3, that is to say that these do not have collisions at all, and AI ​​goes through them, so I need that when changing from LO0 to LOD1, 2 and 3, to continue to use LOD0 collisions.

Please help.

Wouldn’t LoD for Collision under Details → General Settings handle this … SM Editor?