I’m having issues with a Cinematic, where the main actor plays a sequence, and in the end, I teleport this actor to a new location:
I also tried this way:
But… sometimes… that actor´s main camera gets contracted during the teleport process, meaning: the actor camera uses an spring arm, when the teleport node or “setworldlocation node” is called, maybe the actor colides with something (and there really nothing) so the spring arm becomes fully contracted and then… the camera gets inside the actor mesh and can’t get out, it stays inside his body LOL.
I tried to fix this by disable lag before the Cinematic starts:
Then I enable it back, it works 50% of the times… not a solution, my best option now: Once the character is teleported, I need to reset the Spring Arm and camera to their initial position (the way it appears as I start the game) force it, but not sure how to do it the right way (reset), please help