UE4 - How to remove a sub-level from the level editor, without deleting the level?

Hi,

Once you loaded a map as a sub-level of the persistent level, in the “level editor”, how do you correctly remove that sub-level from the editor, without deleting it, or its assets?

Thanks

Right click:

I want to do this in blueprint or from c++ programmaticaly. How can I achive that?

1 Like

Use ‘load level instance’, or ‘unload level instance’. There’s a couple of versions of each.