Hi,
Once you loaded a map as a sub-level of the persistent level, in the “level editor”, how do you correctly remove that sub-level from the editor, without deleting it, or its assets?
Thanks
Hi,
Once you loaded a map as a sub-level of the persistent level, in the “level editor”, how do you correctly remove that sub-level from the editor, without deleting it, or its assets?
Thanks
I want to do this in blueprint or from c++ programmaticaly. How can I achive that?
Use ‘load level instance’, or ‘unload level instance’. There’s a couple of versions of each.