So, the PS process comes in waves, thanks, still… I believe PS requires ESRB ($800 + ), just for being a console like Nintendo Switch, while Epic should not, same case with Valve, they do not need ESRB, and I’m not sure if indies can get an ESRB, or only companies.
And no, when working with Steam/Valve, the tax is paid by Steam, you only need to pay taxes in your own country depending on your own country law about taxes, If the law does not allow “double taxation” you do not have to pay anything, you just need to show your US tax report, Valve gives it to you once a year, I don’t remember the exact month. Valve is selling it, not you, and In your country you just have to declare it as an income, and pay accordingly to any income, because Valve is distributing and selling it, they pay taxes, you are just being paid, so depending on your own country, it is a good thing or a bad thing that Valve is paying the taxes, because US taxes are high.
It means, for Epic, the process should not be as complicated then, you just need a high quality product… but honestly I have only seen popular games recently, nothing fresh, no new games, just already established products and studios, but I understand that this is just the start.
The one thing I don’t like, is that I remember last year, Epic was requesting exclusivity, which is not good if you wish to reach more people, that means I canot sell in Android, Switch, etc… which is bad, because if the game doesn’t become viral, Epic is also not wining as much, they limited your reach, for instance Minecraft became popular only when it was released for android, then PC popularity grew, it’s a cascade effect.
Thanks for the info.