I’m trying to make a jump mechanic in my game and I need to use On Actor Hit or any sort of On Collision begin or whatever to get the name of what my player is colliding with. This works perfectly when I use blueprint and I don’t need to add anything or change anything. But for C++ it’s weird. I see tutorials all talking about adding this sphere for collision checking but I see that as unnessacry as my pawn has perfectly working collision and it works just fine in blueprints. So I am wondering, how can I check in C++ without adding all these spheres and stuff. Also I am using a pawn and I am not switching to a character.