UE4 How to On Actor Hit C++

There is no function called Get Mesh. In Get Owner, there is functions in it like On Actor Hit and On Actor Begin Overlap but there is no Add Dynamic in those functions and I am just so confused.

Edit: I did some testing and I found out that getowner was pointing at the mesh, it was pointing at the pawn as a whole. So I needed the actual mesh to access the event. But I don’t know how to get the mesh. It is the root component so I tried getting it that way but I need it to return an AActor, and the root component returns a USceneComponent.