UE4 how to make production build for VR (HTC )?

Hello Malharhak,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. If instead of executing the command on begin play you use a key press event instead, does this make a difference?