UE4 - How to Level Stream from a blueprint in the sequencer for a Cinematic?

Hi

I wonder how may I Load or unload levels from the Sequencer for a Cinematic, which should hide and un-hide entire levels for a sequence? Since I’m not sure that I can add a Blueprint to the sequencer and cast events from the sequencer.

Or, is it possible to make it form the sequencer without blueprints?

Thanks

This shows you how to call blueprint code from the sequencer:

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Thanks, it works

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