Hi, i created a BP for several planets, each must have an spherical mesh with an sky texture or stars texture…. the idea is that my ship canot go out from that sphere mesh…. BUT… I canot enable collisions, if i do, my charater stops working because he is inside that sphere, so i have no idea what to do, i already tested all “collision” options and all of them block my character, i guess the collision mesh belives that since my character is inside the sphere, its collisioning… but i only wanted it to collision with the edges (mesh) of the sphere…
Thats exactly what i did…. but creating an invisiblewall sphere blocking volumen around main character, then main character appears stepping over the invisiblewalll…. dont know why… i think the volumen feels the character when inside its like automatically been blocked… then it makes it collision and my character doesn´t appear inside, its been pushed to the surfice of the invisible Wall sphere.