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UE4 - How to edit audio attenuation distance (Inner & Falloff) from BP?

Hi,I added an audio component to my BP… But, if i drag it to my event graph or construction script and then try to get the attenuation distance settings, to edit Inner radius and Fallof distance from BP, i cant, no inner radius or falloff distance node, why?

I need to edit those settings from BP, please help.

look at “get attenuation settings to apply” from the audio component then split the struct pin and make attenuation settings out of you desired pin, maybe that works

Were you able to get this to work, it seems like you cannot change at runtine.