Hi, i cannot find in UE a way to advance the time of a song; right now, in order to hear them I have to play th entire song to get an idea of the tone… wich is time consuming when you have 300 songs… I wonder if UE has a simple player to move forward to get to specific song moments, since i cant do it through my pc files because music is also a UE file type.
Could make a little blueprint that took a sound cue or audio component, and stopped/started it at whatever time you want? Maybe make a little button that advances time some amount of seconds? Maybe a slider to go through the song, but it would have to stop and restart at time very fast. so at that point I would load the audio into the Granular Synth, which is excellent at scrubbing through samples. Gotta make our own UI for that too, fitted to situation.