So I moved over to 4.24 to look in to using the new hair system and found it was far more complex to get in to than I’d originally anticipated. Seeing a few people have posted some amazing work they’ve produced with the hair system has really inspired me to keep trying - but to no avail so far! The work I’ve seen has come from people using software such as Maya and I’ve been using Blender.
I made a couple of basic hair grooms following some tutorials out there, exported them to the alembic format, looked at what was being exported as what etc. Unfortunately I only seem to get the file in UE4 as an invisible static mesh. It shows that there are many, many vertices to it, but they’re not visible and it’s a mesh rather than groom.
Points I’ve checked in an attempt to get it to work:
- The scalp is uv’d and a material is applied.
- The hair particles have a material applied.
- The hair particles are exported as curves.
Below is my export screen from Blender:
Unfortunately my 4.24 is updating at the moment so I can’t grab any screens from inside that.
If anyone has some suggestions on getting it so that UE4 will accept it as an alembic file I’d be massively appreciative (and would happily write up my workflow if it will be of use to anyone, including one of my simple grooms - both Blender file and exported).