UE4 Groom Creation Inside UE based on Guidelines

I am crurrently working on a project that require using Xgen generated Groom Hair for simulation. Right now we are stuck at importing the ABC file back into Unreal Engine, because it’s too large(90G). Is there any other way to generate the Groom Hair inside Unreal? for example, can i only import the animated guidelines from Maya, then using the guidelines to generate Hair inside Unreal?