UE4 支持使用GPU进行物理计算吗?Does UE4 support GPU for physical calculations?

UE4 支持使用GPU进行物理计算吗?
如果我在游戏中使用几千个刚体进行碰撞,可以使用GPU的通用计算(比如 shader)来进行计算加速吗?尤其是我还准备在安卓设备上进行这种物理计算。谢谢!

Does UE4 support GPU for physical calculations?
If I use thousands of rigid bodies to collide in the game, can I use GPU general-purpose computing (similar to shaders) to speed up the calculation? In particular, I am also preparing for this physical calculation on Android devices. Thank you!

Nobody care this?

Does anyone have the same requirements?