But no, i dont think that we are going to take it further.
Here are some screenshot of the zombies in the game. Unfortunately, we have not had time to implement more than one zombie because of the time constraint. (not made by me)
The zombies where’s supposed to have red hair like in the original game but in the end didn’t get the time to be made.
great environment. I’m sure with more time you could have nailed the animation and been more cinematic with some of your choices (zooming in on the lance after throwing it, etc.) Good job.
Fantastic work ThierryArt! I am a huge fan of Super Ghouls and Ghosts. I remember playing it from sun up to sun down when I was younger. To see this re-made in UE4 is simply amazing. Keep up the great work!
This looks very good for a student project and considering the time frame. Really digging the mood in those screenshots and like said excellent moon lighting in the environment.
We are studying at NAD in Montreal, Quebec.
We where a team of 8 people: 2 environment artist, 1 lighting artist, 2 character modeler, 1 animator, 1 level design and 1 concept artist. We add 2 additionnal people for help, 1 rigger artist and 1 Fx Artist for the blood.
Never lol. Ghosts’N Goblins was only a 7 weeks school project.