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UE4 Gameplay Ability System for Blueprint Programmers

Hello everyone,

I just started creating a tutorial series on how to leverage Unreal’s Gameplay Ability System without knowing C++. In it I walk through creating some necessary setup in C++ and then exposing those functions to Blueprints so it is much easier for non C++ programmers. With this series, I hope that this system gets more popular and easier to use, since it is so powerful. Suggestion are welcome!

UE4 Gameplay Ability System for Blueprint Programmers