UE4 - forest environment 'Emerald' final tuned

My guess is a SceneCaptureCube and a material using a CustomReflection node if it is a water material, or it could also be an opaque material using some vertex paint (it doesn’t look all that deep). But not entirely sure.

@ any secrets you’d like to share?? :smiley:

And work! Such attention to detail, really great job!